Getting Started

Installing the plugin

The plugin is hosted on the Gradle plugin portal, so can be easily added to your project by adding the following snippet to the top of your build.gradle file.

plugins {
    id "me.modmuss50.mod-publish-plugin" version "0.7.4"
}

Configuring the plugin

ℹ️

If you just want to see a working example, select a specific platform on the left.

By default, the plugin does nothing. First you must configure the basic platform-agnostic options within the publishMods extension block.

publishMods {
    changelog = "# Markdown changelog content"
    type = STABLE
}

Input file

Next you need to specify the input file and supported modloaders, this changes based on the mod loader you are using.

  • On Fabric uses the remapJar task
  • On Forge uses the jar task

Fabric

publishMods {
    file = remapJar.archiveFile
    modLoaders.add("fabric")
}

Forge

publishMods {
    file = jar.archiveFile
    modLoaders.add("forge")
}

Adding a platform

Next you need to configure each platform that you wish to publish your mod to. The following shows a simple example for publishing a mod to curseforge.

publishMods {
    curseforge {
        projectId = "123456"
        accessToken = providers.environmentVariable("CURSEFORGE_TOKEN")
        minecraftVersions.add("1.20.1")
    }
}

Publishing

Run the publishMods task to publish the mod to all the configured destinations.